#gamedesign #gamejam #pixelart #code #gamemaker #gml

Can I code GML? No! OK GREAT! Let’s do a gamejam! Wha? With MECHS?! This is how we cope with lockdown. So... draconic robo lost in a strange world meets a mysterious magical mushroom ‘friend’...  what could possibly go wrong? Available for download now on PC. #mechjam


Day 1 am. Sketch. Ideate. Iterate. Think totally mech.
Day 1 pm. Research code. Read documentation. Really get into utube. Like, really.
Day 2 am. Become code monkey. Duff proof of concept. Sketch > pixels > sprites.
Day 2 pm. Fail. Debug. Fix. Create enemy logic. Arms as collectable weapons? Yay! It’s not a game project without feature creep eh?
Day 3 am. Levels. Animations. Explosions. A floating mushroom follows...
Day 3 pm. Let there be music! And bleeps. And bloops.
Day 4 am. Things be broken. Must fix. Robo mode initiated.
Day 4 pm. Beeeeeeep. Time’s up. Huzzah! We have a goofy micro game baby!


BRINDLE is a Digital/Analogue Artist/Creative. Their work spans across direction, design, photography, illustration, motion, type, iconography, comms, games, 3D + code. Taking a full 360 creative approach across all channels + mediums.