MECHFANTASY
game illustration code
Can I code GML? No! OK GREAT! Let’s do a gamejam! Wha? With MECHS?! This is how we cope with lockdown. So... draconic robo lost in a strange world meets a mysterious magical mushroom ‘friend’... what could possibly go wrong?
Available for download now on PC. #mechjam tanukidreamz.itch.io
![](https://freight.cargo.site/t/original/i/dc2498d3ff1ded6a64527bc7b82bb45974ad769a8a8e1969bfea92bc14ca86b8/6lp8xM.jpg)
![](https://freight.cargo.site/t/original/i/e0901d88a301fe87acb7262b88a9beab6c3a4fbb8043e95413df5e26a2f83a06/r8o7to.png)
Schedule
Day 1 am. Sketch. Ideate. Iterate. Think totally mech.Day 1 pm. Research code. Read documentation. Really get into utube. Like, really.
Day 2 am. Become code monkey. Duff proof of concept. Sketch > pixels > sprites.
Day 2 pm. Fail. Debug. Fix. Create enemy logic. Arms as collectable weapons? Yay! It’s not a game project without feature creep eh?
Day 3 am. Levels. Animations. Explosions. A floating mushroom follows...
Day 3 pm. Let there be music! And bleeps. And bloops.
Day 4 am. Things be broken. Must fix. Robo mode initiated.
Day 4 pm. Beeeeeeep. Time’s up. Huzzah! We have a goofy micro game baby!
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BRINDLE is a Digital/Analogue Artist/Creative. Their work spans across direction, design, photography, illustration, motion, type, iconography, comms, games, 3D + code. Taking a full 360 creative approach across all channels + mediums.