Satanic Panic 


Satanic Panic is a pixel-art, rogue-like lane-based tower-defense game built by solo indie developer Wings To The Sky. You are the mystical character Lorelei, a lost human fallen into the underworld ; for the crime of trustpassing you are appointed the commander of Hell’s army!  Heaven is invading Hell... again?! Allowing even one angel through will break the balance between Heaven and Hell, destoying the mortal plane. Can you power up your demons, wield ultimate forces, make it through the seven layers of Hell, restore celestial peace, return home and save earth as we know it?


From early demo builds of the game I worked with the client to create a fully realised art direction, collaborating deeply with the developer Sky to create something magically retro ; a love letter to the SNES era of gaming with modern twist.


I created a cohesive cute but dark style with clear definition between units using sillouette and color. This helps the player to understand a purposfully energetic and crowded battlefield at a glance.


Working within the structure of the games development build and its already locked constraints I pushed the UI, Art and Animation to an elevated indie experience while minimising development impact.



Player + COLLECTABLE ART

Lorelei, the player character.
Brim, the soul currency of Hell.




Splash Capsule Art Process


Initial hand drawn sketch.


First pass clean up, rough raster sketch and color blocking.


Final hand drawn pixel art. 




Player / Enemy Unit DESIGN + Animation







Full Unit Art Sprite Sheet






User Interface DESIGN






Player Store UI + Character Art






Player Power Up Icons



 Ultimate Icons + Player Cursor




VFX Art + Animations












Fail / Clear Run Art + UI



Satanic Panic is now excitingly in it’s final development phase.
Coming to Steam early 2027!